When wolves howl windows shatter you knock the heads off screen-sized statues to create paths see your reflection in the water below you, platform in a circular pattern around the Leaning Tower of Pisa, and battle bosses with huge, detailed sprites. What results is a masterclass in 16-bit environmental design: each level crammed full of tiny and fun details. The game comes across as a direct response to Super Castlevania IV, showing that whatever wizardry the SNES could pull off, the Mega Drive could match it. But playing Castlevania: Bloodlines (aka Castlevania: The New Generation in its crappy censored PAL version) brought all that back. In retrospect the whole thing was very silly, with earnest debates about the merits of Blast Processing and magazine letter pages showcasing crayon drawings of Sonic decapitating Mario. And, in my opinion there’s never been a finer tussle than the early 90s Sega Mega Drive vs Super Nintendo showdown. There’s nothing quite like two evenly matched competitors going toe-to-toe, especially the players are always the winners with great exclusives, tech being pushed, and aggressive pricing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |